Softimage promises more realistic facial animation in games

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Softimage promises more realistic facial animation in games

Softimage claims that is created the first software that enables 3D artists to achieve realistic, lifelike facial animation for high-end film, post and games projects. Called “Face Robot” the software apparently can build computer models of facial soft tissue that mimics “the full range of emotions portrayed by the human face.”

Softimage’s parent company Avid said that its Face Robot software supports both keyframe animation and motion capture, which are the primary techniques used for digital acting today. The soft tissue model at the core of the technology removes the need to manually create dozens or even hundreds of 3-D shapes for different facial expressions and allows animators to work with an optimal number of control points.

In a separate announcement, Softimage confirmed that Ageia’s Physics engine “PhysX” is now supported in the upcoming release of Softimage XSI 5.0, a digital character and effects software often used in the movie and gaming industry. An Avid spokesperson was not available for comment, whether PhysX is supported in Face Robot as well. (THG)