Activision Blizzard kicked-off E3 early this year with a live telecast showcasing a first look at new gameplay from the upcoming Call of Duty: Ghosts.
Featuring an all-new world, new story, new characters and new experiences, all powered by a new, next-gen engine, Call of Duty: Ghosts illustrates what is possible on next generation consoles.
Indeed, gamers saw the level “Into the Deep,” a beautiful and awe-inspiring underwater mission that pulses with lifelike realism; “No Man’s Land,” an eerie glimpse at the aftermath of a world recovering from a catastrophic event, as well as the first chance for gamers to get their first peek at Riley, the new canine character in Call of Duty: Ghosts.
“With an amazing level of attention down to the smallest detail, where each hair is noticeable on character models, scratches and bruises are apparent, and even the dirt beneath fingernails of characters are recognizable, Call of Duty: Ghosts sets a new bar of visual fidelity and near photorealism without sacrificing any performance,” an Activision rep explained. “[Plus it], maintains the hallmark of 60 frames per second-on every platform-to provide that signature Call of Duty smoothness and gameplay.”
According to Infinity Ward executive producer Mark Rubin, Activision’s new tech allows the company to deliver an absolutely stunning next generation Call of Duty experience on Xbox One, PS4 and PC.
“The Xbox 360 and PS3 versions will reap the benefits of our new tech as well, which we believe will make this the most striking Call of Duty game ever created, regardless of what platform our fans choose,” he added.
Call of Duty: Ghosts will release on Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system and PC on November 5. Call of Duty: Ghosts will also release on the Xbox One, the all-in one games and entertainment system from Microsoft, and PlayStation 4 later this year.