The PC version of the wildly popular Minecraft has sold over 7 million copies since the game first went live in November of 2011.
The Xbox 360 version of the game is reportedly selling approximately 17,000 copies a day, generating $340,000 in revenue roughly every 24 hours.
In other game related news, Electronic Arts (EA) exec Peter Moore told Reuters that the sale of digital products could very well account for the majority of the company’s revenue with 24-26 months.
“There will come a point, whether it is two or three years from now, when we say ‘We are doing more in digital media now than we are in physical media’ and it’s clearly not far away,” he explained.
As TG Daily previously reported, digital game sales continue to defy the recession, as they clocked in at a cool 17% higher in Q2 2012 compared to the same quarter in 2011.
“In the second quarter of this year, sales of content in a digital format have grown 17 percent over Q2 2011,” explained NPD Group analyst Anita Frazier.
“While this growth is in stark contrast to the declines in new physical software and hardware sales, the size of digital sales is not quite large enough to offset these declines, leading to an overall drop in consumer spending in Q2 by 16 percent.”
The overwhelming success of digital game sales was recently illustrated by Valve’s announcement that it would begin selling mainstream apps, rather than just entertainment titles on its popular Steam platform this September.
A number titles are expected to take advantage of several popular Steam features at launch, such as easy installation, automatic updating, and saving files to the cloud so they are accessible across multiple devices.
It should be noted that 40 million gamers have (thus far) used the Steam to download Valve and third-party games, with a total of 780PB downloaded in 2011.