Adobe has halted Flash development for the iPhone after criticizing Apple for “tying developers down” to an unfriendly and rigid platform.
Indeed, Adobe spokesperson Mike Chambers explained that the primary goal of Flash has “always” been about enabling cross browser, platform and device development.
“The cool web game that you build can easily be targeted and deployed to multiple platforms and devices,” Chambers wrote in an official blog post.
“However, this is the exact opposite of what Apple wants. They want to tie developers down to their platform, and restrict their options to make it difficult for developers to target other platforms.”
Chambers also noted that he was going to “personally shift” all of his mobile focus from the iPhone to Android-powered devices.
“Android based phones have been doing well behind the success of the Motorola Droid and Nexus One, and there are a number of Android based tablets slated to be released this year. We are working closely with Google to bring both Flash Player 10.1 and Adobe AIR 2.0 to these devices, and thus far, the results have been very promising,” explained Chambers.
“We are at the beginning of a significant change in the industry, and I believe that ultimately open platforms will win out over the type of closed, locked down platform that Apple is trying to create. I am excited about Flash Player 10.1 and Adobe AIR 2.0 and all of the opportunities that they will make available to Flash developers across multiple platforms (desktop, Android, Palm, Windows Phone 7, RIM, etc…).”