Crytek has confirmed that it will be showcasing its next-generation CryENGINE in stereoscopic 3D (S-3D) at GDC 2010.
According to Crytek spokesperson Carl Jones, the third-gen CryENGINE also includes an advanced feature known as “LiveCreate” – which allows developers working with a single editor to see and play their games in real-time on a PC, PlayStation 3 or Xbox 360.
“For the very first time, developers can experience the highly topical S-3D trend built with Crytek’s latest development solution,” explained Jones.
“There are basically no longer any limits to a designer’s creativity. With CryENGINE3, scalability across multiple platforms is a revolutionary development to enable the creation of truly great-looking games – regardless of the target platform.”
Jones added that S-3D technology has emerged as one of the “key trends” in both movies and games.
“[And] CryENGINE3 [offers] benchmark-setting graphical performance, near-photorealism rendering of indoor and wide-open outdoor environments as well as extraordinary real-time special effects.
“It was the underlying technology for Crytek’s critically acclaimed games Crysis and Crysis Warhead and is used today not only throughout the video game industry and but also for many serious applications in fields from architecture, training and simulation to learning and development.”
As TG Daily previously reported, 3D console gaming is poised to rapidly accelerate, with video game studios expected to release up to 35-50 3D enabled titles by 2011.
Indeed, Nvidia spokesperson Bryan Del Rizzo recently told TG Daily that 3D as a medium will become “all pervasive.”
“We think it is the future of entertainment. But it is obvious that expectations for 3D radically changed after James Cameron upped the ante with Avatar. So, now the industry has to get to the point where both hardware and content are capable of delivering a comparable experience at home,” said Del Rizzo.
“We at Nvidia know the holy grail of 3D entertainment is affordable price points and a game or movie that makes the viewer/player sit up and truly say ‘wow.’ And that is why we are working with developers to help achieve that goal. In essence, we want people to get excited about 3D because it is better, not different. And they are, because it definitely is, right now in 2010.”