Intel Corp. and 3-D software maker Digimation Inc. will partner to create software that helps 3-D games tailor themselves to individual PCs.
Called multiresolution mesh technology, the new methods will enable real-time 3-D games to add as much or as little detail as the user’s PC can handle.
The software part of the technology will run in the game – or possibly, in the installer – and reduce the detail to a level that the user’s PC can handle. The software will work with Direct3D, OpenGL, and Glide graphics interfaces – the primary ways that 3-D software talks with the computer.
Still, the goal of creating games that can scale their graphics automatically to fit the PC they’re loaded on will not be realized before Christmas – and more likely, the year 2000 – as it requires a new cycle of game development to incorporate the plug-ins.
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