Virtual Reality - The Future of Gambling

  • Online and mobile gambling sites are among the front-runners in the VR area, and players can look forward to a virtual reality that offers an experience that will take you to Vegas, Miami or anywhere else in the world to take part in the grandest tournaments without ever having to leave your comfy recliner. A recent article about Virtual Reality and online casinos was published by Casinos.co, “The Future of games”. It further explains what is to come in the future of online games and the effects virtual reality will play in that future. Reading this article clearly indicates what is to come and the possibilities it holds for games and those that enjoy online gaming.

    Virtual Reality - The Future of Gambling

    Virtual Reality is unlocking unexplored entertainment avenues of which online games is one of them and new leaders such as Samsung's Gear VR, Sony's Project Morpheus and Facebook's Oculus Rift are transfiguring the industry in more interesting exciting ways than ever before. VR is one of the fastest growing technology markets as statistics and projections by Juniper Research confirmed, it is projected that in the following 5 years gambling virtually would increase by 800 percent to reach an estimated $520million whereas it currently is $58.5million. With sales and wagering, the total spent on digital services and goods is estimated to reach in excess of $1 trillion in 2021. It quickly becomes evident why Facebook's Mark Zuckerberg invested $2billion in obtaining the Oculus Rift, yet while figures and statistics excite sales guru's what does Virtual Reality brings the players?

    Why Virtual Reality Excites Players

    When using VR headsets, each time your head moves the vision is equivalent to the natural motion and allows you to enjoy looking around in a new virtual world very similar to real life and with this modern technology, the lag is removed and successfully tricks your mind into believing this motion is a reality. It is expected that exceptional growth is expected by sales from VR headsets of which the market leader is the Oculus Rift and it is strongly featured in the estimated sales of well over 10 million that have been sold by January 2017.

    At $350- each, it is a $ steep price unless you have experienced VR first-hand experts say. The high definition of the VR technology has seen virtual reality headsets created that offer an exceptional visual and completely immersive visual experience. The key aspect that designers kept is the gamepad that allows players to enjoy games from their VR headset such as live multiplayer games.

    Software Leaders Bank On Virtual Reality

    On the 3rd of February, NetEnt launched a 360-degree version of Jack's VR World to offer players a taste of its new virtual reality technology displayed by a fairy-tale landscape portraying what players could look forward to and enjoy in the very near future. Microgaming believes virtual reality is here to stay and is pleased to be a part of innovation according to a VR technician at the developers CRYO Lab. Both Microgaming and NetEnt games are available at the first ever online virtual room Slots Million.

    The Consumer Virtual Reality State of the Market Report” already suggested in June 2014 that it would be unrealistic not to bank on the profitability and popularity of 3D games and VR experiences. A brand new report released on by Gamasutra on the 13th of October 2016 estimates that the VR market would reach $130.01 billion in 2025 with the key understanding on the highlights and driving factors of this growth being prominent players and the market developments.

    Virtual Reality & 5 Segments of Technology Adoption

    Technology giants Google, Facebook, and Microsoft, are all part of the sophisticated Internet infrastructure, which is estimated to increase at a rate of 47.7% by 2025. Rogers' research has been looked at several times, and it is not all who immediately adopt to new ideas even despite the obvious benefits that hit you in the face after years of proper research. His identifications of personality traits will again assist many to understand how people will accept and interpret innovation changes, such as VR.

    Even though VR is only in its starting phase, it already has affected, changed and touched all industries, most of all the entertainment industry. With the segments of technology adaptations it is easy to see the innovators who are the very first to adopt to new ideas, the second fastest section of individuals or businesses called the early adopters and if you skip the early majority and the late majority it takes you down to the last ones to accept new technology called the laggards.