The graphics jump from Doom to Quake was nothing short of revolutionary.
John Carmack - of Wolfenstein, Doom and Quake fame - says he now prefers Direct3D to OpenGL for gaming.
Do you remember that magical moment when you first played Quake OpenGL using a 3DFX Voodoo accelerator? Yes, the world of computer gaming had changed forever, with everything else - including real life - paling in comparison.
Forget Flash! Yes, an intrepid team of Google engineers has managed to create an HTML5 port of Quake II that runs at over 30 frames per second (FPS).