San Francisco (CA) – Sure there are several Skulltrail articles floating around the web, but most have been broad reviews with a smattering of benchmarks and gaming scores. Here at TG Daily we really don’t play many games (although Humphrey Cheung was addicted to World of Warcraft for 2 ½ years), but we do render a lot of video. So just how good is an eight-core monster platform for video editing and rendering? Well Intel gave us a Skulltrail system to find out.