Montreal (Canada) – This should come as no surprise to TG Daily readers: Ubisoft has released the v1.02 patch for its Assassin's Creed tile. The patch removes support for DirectX 10.1.
In an article posted by our colleagues at Tech Report, Ubisoft tech lead Charles states that support for DirectX 10.1 was removed to increase the performance of the game. According to Beauchemin, there is no impact on visual quality. This somewhat contradicts previous statements, but, of course, you can draw your own conclusion.
Here is a list of fixes that is included with the 1.02 patch:
- Fixed a rare crash while riding the horse in Kingdom
- Fixed a corruption of Altair's robe on certain graphics hardware
- Cursor is now centered when accessing the Map
- Fixed a few problems with Alt-Tab
- Fixed a graphical bug in the final fight
- Fixed a few graphical problems with dead bodies
- Fixed pixellation with post-FX enabled on certain graphics hardware
- Fixed a small bug in the DNA Menu that would cause the image to disappear if the arrow was clicked rapidly
- Fixed some graphical corruption in Present Room with low Level Of Detail
- Character input is now cancelled if the controller is unplugged while moving
- Added support for x64 versions of Windows
- Fixed broken post-effects on DirectX 10.1 enabled cards
The removal of support for the DirectX 10.1 API is described as "fixed broken post-effects on DirectX 10.1 enabled cards." The patch also comes with a carrot that I personally have to take, as I am not running 32-bit Vista, only 64-bit versions.
Following our most recent article on this topic, some readers have voiced concerns of a possible bias against Nvidia, which actually prompts me to reveal that I am running both platforms and this game
on Core 2 machines with Nvidia hardware under 64-bit Vista. I do have to note that I have mixed feelings about the fact that I paid 50 Euro (about $75) for a game that is now removing a feature highlighted on the box and there is no specific date given when this feature will return.