Skyrim mods could run on consoles
Are you looking forward to some serious Skyrim modding? Well, the good news is that PC generated content currently works on "all the consoles."
The bad news?
"As far as the 360 and PS3, right now there's not an avenue for us to make that available, but we'd very much like to find a way," Skyrim executive producer Todd Howard told Edge.
"We have talked to Microsoft and Sony, and so there's a chance it might happen one day, [but] I don't see it happening [in time] for [launch]."
Nevertheless, Howard emphasized that Bethesda really wanted to see mods on consoles, "because it works [and] it's how we made" the game.
"I think it's something really cool about what we do, but 90 per cent of our audience is on the consoles, so 90 per cent of our audience can't even see this thing. So if we can solve that we'd [certainly] like to."
Meanwhile, Howard confirmed that besides higher quality textures and bigger resolutions, the PC version of Skyrim basically "looks the same" as the two console iterations.
"It's mostly a DirectX 9 game in terms of how the shaders work... [Of course], when it comes to DirectX 11 there are things they get us for free, like performance gains. You're going to get performance gains out of it versus an older version.
"But the specifics DX11 does, like tessellation and all that kinda stuff, we aren't taking advantage of that right now. That doesn't mean we won't in the future. We aren't right now because we want to author it so it looks great," he added.
Elder Scrolls V: Skyrim will hit store shelves on November 11 for the PC, Xbox 360 and PS3.