Iron Will Technologies debuts sensory glove for gamers
Los Angeles (CA) - Iron Will is currently showcasing a new PC peripheral at the E3
Expo. The Peregrine gaming glove, which is powered by advanced
TouchPoint technology, offers a "direct link" to real-time strategy
(RTS) and massively multiplayer online (MMO) titles.
An Iron Will rep who demonstrated the glove for TG Daily explained that Peregrine provides players with more than 30 actions "at their fingertips," allowing them to easily command armies and cast spells. According to the rep, Peregrine functions with standard keyboard drivers on all operating systems.
The snazzy Peregrine will be available for $130 this fall. However, pre-order prices have been dropped to $100.
TG Daily also checked out a number of other hardware vendors, including D-Box and CH Products.
D-BOX previewed its newly designed GPH-120 hybrid motion platform for dedicated gamers. A D-BOX E3 rep told us that the $3,500 system utilizes Motion Code Technology to simulate acceleration speeds of up to 2Gs. The GPH-120 is equipped with dual robotic actuators and delivers at least four realistic sensations: pitch, roll, heave and intelligent vibrations.
I was lucky enough to experience the hybrid motion platform (this journalist is not featured in the accompanying photo) and was not disappointed. Because the system provided such an immersive experience, I had a difficult time remembering that there was little danger of falling out of my seat at high speeds. Recommendation: pop a Drammamine before taking off, racing or watching an action-oriented movie.
Indeed, support for D-BOX Motion Code is currently embedded in nearly 20 video games, such as DIRT 2 (Codemasters), Race On (SimBin Studios), Crysis Warhead (EA) and Tom Clancy’s HAWX (Ubisoft). In addition, Motion Code support can be found in over 850 Blu-ray and DVD film titles.
CH Products specializes in civilian and military flight simulators. I tried out a customized simulator rig comprised of various peripherals, including a multi-function panel, yoke, throttle quadrant, fighterstick and pro pedals.
Admittedly, familiarizing myself with the controls was not an easy task. However, the learning curve was certainly worth it. Once settled in, I was able to comfortably fly the virtual plane while strafing enemy buildings and units. Unfortunately, my flyboy days were uncermoniously ended by a SAM (surface-to-air missile) which scored a direct hit on the fuselage.