Star Citizen sets course for Kickstarter
Several days ago, we ran a story about Star Citizen, an upcoming PC video game. As you may recall, the first official trailer for the game launched this month - teasing massively engrossing video game for space simulation fans.
Unsurprisingly, the developers behind the game, including designer Chris Roberts have taken to Kickstarter in recent days in an effort to raise even more funds for the upcoming title - in the form of a cool $500,000 over the next 31 days.
It looks like they'll make it to, after raking in over $150,000 in only a few days. I certainly hope they raise the money they need to develop this game. It's about time a high-end and spectacular titlee coded just for PC gamers (sorry console owners!) hits the market. Frankly, one can't help but feel that PC gamers have been ignored in favor of consoles and mobile gamers (smartphones and tablets).
If the graphics end up being as good as they look in the official trailer, Star Citizen may very well be one of the best-looking games in a long time. Graphics aside, it seems like the title will boast a very interesting and compelling storyline with gamers attempting to become citizens by fighting in the military or simply buying rights.
In addition, the game promises a huge universe to explore that promises to be a living and breathing entity. The developers say the universe will be constantly shifting and evolving, with players directly affecting the course of galactic events. The developers also promise new content for the game on a weekly or even bi-weekly basis with a constant flow of new data, stories and campaigns.
Case in point - the Squadron 42 game within a game that can best be described as a Wing Commander-like single player mode that can be played off-line, online, and cooperatively with friends. One of the more interesting aspects of Squadron 42 is that if you're caught alone in an ambush while playing online, you can send a distress broadcast to friends and if they're nearby, they can help you out.
One of the things that intrigues me most about this game is the promise that Star Citizens will have 10 times the detail of current AAA games. So if you plan on playing with all the bells and whistles turned on, well, you'll probably need to start saving for a computer upgrade now.
As expected, the game will support joysticks, game pads, mouse, and keyboard input - as well as advanced peripherals such as rudder pedals. If you pledge $30 or more, you'll receive get a digital version of the finished game along with your own Aurora spaceship ready to fly, plus a cool 1,000 galactic credits. Of course, if you have more money at your disposal you can pledge all the way up to $10,000 to purchase even bigger spaceships and additional galactic credits.