First Look: Photoshop CS4 with GPU acceleration |
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| Software | |||||
| By Wolfgang Gruener | |||||
| Monday, September 22, 2008 22:27 | |||||
Page 2 of 3 Key new features ![]() Rotating an 80 megapixel image. So far, GPGPU acceleration doesn’t go far, but the potential is clear. Adobe noted that CS4 is a first step into that direction and additional features that support GPGPUs are likely to be added down the road. 2. Animated Zoom, flick-panning and Pixel Grid. Handling especially high-resolution images is much more convenient with a new zoom package. Users can now keep the zoom function pressed and Photoshop will zoom into the picture dynamically until the mouse button is released. At zoom levels greater than 500%, Photoshop now shows a pixel grid which makes it much easier to analyze and edit individual pixels. Moving around within a large image has been accelerated with flick-panning, much like iPhone users scroll through web pages or email lists: The image appears to be floating and can be “thrown” in any direction using the hand tool. ![]() Photo at 100% and ... ![]() ... at 3200% with pixel grid. The grid appears at zoom levels of 501% and higher. 3. Image Blending, Stack Blending. Adding image blending to enable the creation of panorama pictures was one of the big additions in Photoshop CS3 and Adobe has extended this feature set significantly. New options are spherical, and collage blending, while the interactive layout option is gone. New output options include Vignette and Geometric Distortion Correction, which creates much more realistic blended files. ![]() One of the most impressive new features that conceivably will result in dramatic picture creations is stack blending. The same picture with different focus levels can be layered on “stacked” to create a photo without areas that are out of focus. Adobe demonstrated this feature with a macro shot of an ant, which left me breathless. ![]() Ant out of focus ... ![]() The stack-blended version. I personally was not able to test the new blending and stacking features, as the beta kept crashing during the blending process. Keep in mind this was a beta and bugs or installation problems are to be expected. I will wait for the final to revisit the new blending features. 4. Content-Aware Scaling. When you are resizing and cutting a picture and prepare the file for publication – either for the Web or Print – you can often run into issues that a file isn’t high or wide enough. A little help is provided by CS4 with the Content-Aware Scaling feature. In contrast to the simple scaling feature, which squeezes the entire picture regardless of content, Content-Aware Scaling excludes focus areas of a picture from the scaling process. It does not always work well and often requires a mask to mark focus areas, but Content-Aware Scaling can be a great help especially in those cases where only minor adjustments are necessary. 5. 3D. The largest feature addition is the enhanced and much more integrated support for 3D files within Photoshop. Combined into one menu, common 3D files can be imported and directly edited with Photoshop tools. Image files can also be wrapped around a provided (and extensible) set of 3D shapes, such as cubes, pyramids, hats or soda cans. Animating 3D files is substantially easier than in the CS3. It is important to note that creating 3D files from the included features isn’t as intuitive as the editing of imported files, which conceivably will simplify the creation of much more sophisticated 3D presentations and animations.
Read on the next page: Also noteworthy, Conclusion
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Shop Keywords: Adobe, Photoshop, GPGPU, CS4