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| First Look: Photoshop CS4 with GPU acceleration |
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| Software | |||||||
| By Wolfgang Gruener | |||||||
| Monday, September 22, 2008 22:27 | |||||||
Page 1 of 3 Review – Adobe is set to release the next generation of its professional image editing software and will release first details about the software today. TG Daily had the opportunity to play with the beta version of CS4, code-named Stonehenge, for several days and we have to admit that we are deeply impressed. It is the first commercial software we are aware of that leverages GPU acceleration, which dramatically improves the performance of certain components of the application. Features such as Camera Raw support and image blending were improved, 64-bit and 3D support added and components such as Bridge thoroughly reworked. Read our impressions of the CS4 beta for Windows here. ![]() Photoshop CS4 desktop Workspaces have been expanded with a few new options (you can create your own workspace as well) and include a “What’s new” option that makes it easy to find the new features you may not be familiar with. If you have used a recent version of Photoshop, you will feel right at home in a matter of a few hours, even without studying the help file. That may seem a lot, but let’s not forget that Photoshop is an extremely complicated software. ![]() Essentials workspace. GP GPU acceleration only applies to certain components of CS4, but I noticed that CS4 loads about 20% faster on my Gateway GT5628 (Core 2 Quad Q6600, 3 GB memory, 1 TB HDD, Nvidia GeForce 8500GT) than CS3, which indicates that the program code has been overhauled. Some components, such as image blending, also worked noticeably faster. Read on the next page: Key features: GPU acceleration, Stack Blending, Content-Aware Scaling |
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Shop Keywords: Adobe, Photoshop, GPGPU, CS4