Analyst: Game consoles will be de-throned by connected TVs
The adoption rate of connected TVs in North America is expected to surge from 10% in 2011 to over 50% by 2017.
According to ABI Research analyst Michael Inouye, Blu-ray penetration is expected to show a similar progression, jumping from about 25% in Western Europe and North America in 2011 to over 76% by 2017 (standalone and game consoles included).
Meanwhile, game console penetration rates by 2017 are only expected to pass 61% and 46% in North America and Western Europe respectively, with rates significantly lower in other regions.
"There are four major connected video CE devices: Connected TVs, Blu-ray players, game consoles and Smart set-top boxes (STBs). Most CE manufacturers (notably, Samsung and LG) use a common platform for Connected TVs and Blu-ray players. Microsoft and Nintendo play only in the game console market, while Smart STB leaders Apple and Roku don't compete in the other connected categories," Inouye explained.
"Sony is unique is its participation in game consoles (PS3), connected TVs, Blu-ray players, and Smart STBs. In the TV and Blu-ray space Samsung and LG have been the most proactive at bringing connected features - for example, introducing new user interfaces that parallel the features first made popular by the game consoles."
The analyst also noted that the rapid spread of connectivity isn't solely limited to mature markets, as OEMs in China, such as Skyworth and TCL, have also reported growing shipments of connected TVs.
Indeed, in many regards the TV is the most natural device to access connected services and content - there is no need, for example, to change the video input when accessing online content.
"The early connectivity lead enjoyed by the game consoles will continue to wane, but this does not mean these devices will become integrated into the TV.
"Rather, the 8th generation of consoles will offer a boost to the industry, placating core gamers with new hardware while expanding the device's role as the central media hub through complementary media and services. [Eventually], game consoles will be de-throned as the most connected CE device, but they may remain the most relevant," Inouye added.